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Sounds Terrific 2
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Sounds Terrific II (1996)(Weird Science)(Disc 2 of 2)[Amiga-PC].iso
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midsetup.txt
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Getting your own MIDI setup Up-And-Running
PART 1 : Some pointers worth considering
By Kon Wilms
The aim of this first part is to give you some pointers on the best ways to
get your own MIDI setup going at a price that won't break your pocket. (In
other words what we're trying to do here is get a MIDI setup started at a
reasonable price without the loan shark having to send 'the boys' to come and
see to it that you never play the keyboard again). :-)
So here we go:
- Never buy a NEW synth direct from a music-shop. 90% of the time they
are given a supplier price upon which they need to make a profit.
- Buy demo models - its cheaper to fix a glitch or polish off the dust
than it is to pay for a spanking new synth.
Also buy second-hand. This way its (a) cheaper and (b) you can get
a much better deal (usually) if you want to pay the synth off over
'x' months.
- It's always possible to buy direct from the wholesaler. Just offer them
cash... they usually take you up on your offer.
- Try to always pay CASH. You'll get some good discounts.
- NEGOCIATE with the music-shop salesmen. If they offer to sell you a
synth for $1500 just show them $1200 or so CASH out of your pocket and
they will spring at the opportunity... if they don't then take your
business elsewhere. If they don't stop you before you walk out the door
then it wasn't worth trying to buy from them anyway.
- Don't buy the latest equipment because it looks COOL. Most of the time
the salesman will try and con you about dozens of options that
the synth doesn't REALLY have. ie 'Look sir, this synth has 18-bit
output... that's better than an average CD player' (and he 'forgets' to
mention that the synth's sampled waveforms are only 12-bit - giving nothing
more than 12-bit-sound out of an 18-bit output)
- Start with a modest setup. You don't need to buy big synths the first
time round. Get something which you can expand on in the future.
- If you buy a keyboard first, make sure it has reasonable controller
features (MIDI controller options). All the more better if its got a nice
feel etc. You don't need to waste money on a mother keyboard... just
get a keyboard which FEELS good and is EASY to setup MIDI-maps etc
on. (ie the Wavestation has very easy MIDI-setups... the K4 has the
most atrocious I've ever seen)
- Buy a synth with effects and drum sounds. This means you don't need to
fork out cash to buy an effects unit and drum box before you can
actually start MAKING some music.
- If you buy more equipment, make sure you get synth modules. If you've
chosen a synth as I've indicated you don't need to fork out a few $100's
more for the keyboard coz you already have one, ehh?
- Try NOT to buy a drum machine. If you have the cash, get a old sampler.
8-voice polyphonic at 12-bit is reasonable. Something like a Roland
S-220 or Cheetah SX-16 or even S330 will do fine. Now you just take
out all the drum machines you like from your friends and take the
drum sounds off em. You can make up a nice collection of disks in this
way. eg 'Hr16-B percussion Disk', 'SR16 Snares' etc.
- SAMPLERS are the best investment. ANY synth sound can be sampled.
So no need to waste time buying the mega-bucks SD-1 ... just sample
the sounds you like off it.
- Don't go for top-of-the-range sampling options. You can get by with
a 12-bit sampler - heck musicians were quite happy with 8-bit samplers
some years ago.
- YOU DON'T NEED A DISKDRIVE-SYSTEM. You have your Amiga to do all of that.
You also DON'T NEED a SEQUENCER-WORKSTATION. Heck an Music-X looks a
hell of a lot better than a 320-100 LCD display or 80x2 character
display. Your simple Amiga can make for a synth-librarian or sequencer
which no hardware-based sequencer/librarian could ever match up to.
- The last few are important points. If you're reading this then you
probably have an Amiga. It's got sampling features. And if you sample
high enough (about 29-30KHz) you will get quality which will not sound
out of place in a mix. Percussion breaks, loops and the occasional
orchestra hit and such effects can be put to good use using say Music-x
for example with your MIDI setup; no matter how large or small it is.
So now you're pretty well equipped to go out and get your system at a
reasonable price.
BUT what kind of setup is ideal?
Well next issue I'll be listing a number of budget and other reasonable setups
which should suit all tastes in music. These will be listed according to
model/make, type of synth and ideal combinations thereof to privide you will a
good guide to getting a cheap but powerful system running. We'll also give
you a much more complete guide than the over-simplistic one shown in a certain
issue of CU Amiga.
A Beginner's Guide to getting a MIDI setup Started
Part II
Well folks, I presume that you have read part one of this article which
appeared in AM/FM #7. If not, check it out. It should provide you with some
good pointers pertaining to getting low cost and useable equipment.
Now what I plan to do here is provide some good guidelines for any prospective
MIDI equipment buyers. Be sure to take these points into GOOD consideration;
as the first-time buyer is more than certain to be culled into buying a
piece of equipment which is not suited for his/her use. Often this can be very
off-putting to first time buyers. So don't pay attention to the very nice
pics of that 'hot gear' in the newest Keyboard mag or the great-sounding
specs offered... sure it might be amazing but not necessarily what you wanted,
not so?
Coming up then are the main categories of equipment and points worth noting.
Synths / Workstations.
1. Old <> outdated. Don't be fooled into thinking that old gear isn't 'hip'
or won't meet with your needs. This is a mistake often made. I'll bet you
didn't bother to think where the good old analogue sounds on those hip
synths come from? More than likely a golden-oldie like an OB-8. So you see
old should never be compared to outdated.
2. Don't be fooled by the 'workstation' image give by new synths. A software
sequencer on your Amiga outstrips any synth-sequencer by leaps and bounds.
That's a fact. Of course this goes for a lot of other features too; as
I'll explain further on.
3. Synths with sample-RAM? Sounds great doesn't it? Well stop jumping around
in fits of excitement because its not all what it's cut out to be. You'll
find that sample-RAM synths often just have this feature to add extra PCM
to the synth ar a low cost. Many new buyers think that they are getting
what seems to be a sampler-synth combination although granted the synth
with the sample-RAM cannot always sample directly and more frequently
requires PCM-disks of data instead. This is wrong. Sample-RAM <> sampler.
Don't be fooled.
4. Lastly, PLEASE PLEASE don't make the mistake of buying a synth that offers
rinky-dink or basic sounds for example your standard DX-rhodes or plinky
marimba or cutesy orchestra hit. A sampler is your best bet if you want
short samples. In this respect; when you're checking out a synth...
5. Take NOTE of the RAM onboard and PCM options. More than often low RAM
(1-2mb) means little variety in sounds. ie you'll always get the same
type of bass sound popping up here and there in patch-banks etc. BUT there
are the exceptions to the rule. (Let's take Ensoniq's SQ-1 as a good
example of that!)
6. From the abovementioned make sure you ALWAYS take out a prospective
purchase on Apro and test it out thoroughly. After all you are paying for
the equipment and you have a right to know what you're getting, or not
so? Make sure you put it through it's paces and experiment with programming
features. A good idea is to make a simple patch and run through all the
basic built-in waveforms AS IS (ie without effects-processing etc). This
will give you a good idea of what you'll be able to do with the synth.
Which leads me to...
7. Effects. Take off the effects. Do the sounds still sound as good? If not
don't waste your time with the synth if you plan to use it multitimbrally.
But if you plan to use single patches in a big rack setup this makes little
or no difference.
8. Expandability. Don't be fooled. A synth doesn't have to be expandable.
It all depends on you. If you're happy with the gear that's what counts.
On the other hand; if you are the kind of person that always searches for
new sounds as a basis for ideas then you should consider a synth that is
expandable as far as PCM RAM goes.
Drum Machines
1. You've seen that new drum-machine with the 500 sounds. Great not so? Not
really. Think of the effort required to sift through all those sounds.
It almost makes you want to give up. This brings me onto my next point...
2. Factory setups on drum machines.
If you've used a few you'll be aware that the factory might setup what it
considers your 'hip hop bank', 'rock drumset' etc. There are many musicians
happy to use these but take note: A musician should be creative; not
dictated to by 'arrangements' such as this. It goes against the grain of
originality. Ever tried using the 'Rock drumset' kick with the 'hip hop
bank'. If I can remark here... what I've just mentioned is what hip-hop
and such music was built on, not so? So you'll agree that drum-machines
with their hundreds of sounds in cute little arranged banks is just not on.
Of course not all drum machines are like this... BUT
3. Unfortunately whenever you buy a drum machine you'll NEVER use every one
of the sounds it has (we're speaking SR-16, Procussion, etc here, guys)
AND more than likely in the next month a new drum machine comes out with
better and more hip sounds. So the solution?
4. A cheap sampler is the purchase you should definitely consider in place
of an expensive drum machine. Bear in mind that you are buying the sampler
to be used as a 'dedicated drum-machine'. But how to go about doing this?
5. Build yourself a library. Use a variety of sources. You should aim at a
concise library of say 10 disks. This should give you a wide range of
sounds you (a) think are good and (b) will find a use for. So you see
a cheap sampler outstrips any drum machine.
6. Basically in this context of use you can use ANY sampler. Complexity is
not essential here and the features are not that important. You're looking
for replay and sampling and that's about as far as you need to go in this
area.
Samplers
1. Memory. You should ALWAYS consider memory if purchasing a sampler. It's
the thing you'll most often run out of. So here expandibility plays a
part.
2. Editing. Graphic is ALWAYS better. On the other hand you might have a
editing sample tool on your Amiga (sample-wrench, anyone?) but most of
the time a sampler which can dump through MIDI has a LCD anyhow.
3. Polyphony. If you've dont Amiga music you'll know that you can sample
nice chords and such but lets think about this. You're planning to invest
some cash in the sampler and if you're not a techno nut or disco freak
you'll want to do something CONSTRUCTIVE (not that techno or disco is not
constructive!) :-) with your equipment. So in this case polyphony of at
least 16 is recommended. (But you're bound to cheat with chords at one
time or another anyhow!)
4. Budget. If you want to use a sampler instead of a synth but cant afford
a good one rather go for a synth.
5. Use. Samplers are good for quick short and easily looped sounds. So...
when you take out a synth you like and test it out see what kind of
sounds it offers. ALWAYS see if the sounds you like can be sampled. Most
often they can be. In this way you can rather invest in a sampler; giving
you the sounds from the synth that you want an a lot more.
6. Samplers offer the most variety. You're not fixed to any specific sound
or the ROM-constraints of a synth. This must always be kept in mind.
Effects units
1. These don't come cheap. I recommend that if your synth produces adequate
effects for your use you need not invest in a effects unit.
2. A bit of reverb adds a lot of spice. You don't really need '5 simultaneous
effects'. If you're stuck for cash a small reverb unit will do. You'll
find that it will help to bring your sources more together in a mix;
especially if you're using various effects on your synth(s), drum machine
etc.
3. Samplers without built in effects often benefit from simple effects. If you
are on a tight budget a simple unit will help bring uniformity to your
samples (as they will naturally be from different sources) and it can also
disguise noisy samples. (Not very 'ethical' is it? But then again sampling
is usually not at all ethical... and that's what makes it fun, hmm?) :-)
4. Ofcourse the last thing that need be mentioned here is that effects units
will breathe new life into your mixes. If you have the synth equipment you'd
be pretty silly not to invest in a good effects unit.
Mixers
1. You WILL need a mixer (and good quality speakers). If you're serious
about your music Hi-Fi speakers will not do. Professional monitor
speakers are an essential purchase. They will show you your errors
rather than disguise them like Hi-fi speakers often do!
2. OUTPUTS on your synth/sampler/etc play an important part here. Don't
go an buy a host of synths and samplers with multiple outputs and then
discover you don't have the money for a 20-channel mixer.
3. Other options like Midi-control, noise levels and effects sends should
also be investigated according to what your needs are.
Out-tro :-)
Well hopefully I've succeeded by now in giving you some useful tips about
the categories listed above, as well as some pros and cons of interest.
I've gone into as much depth as I found necessary here; and it should be
born in mind that everyone has different tastes. Well hopefully I've
succeeded in listing global tips which won't put me at anyone's mercy. But
if you beg to differ feel free to write us a letter with additional tips.
I ended off the last part of this series saying that part two would have
listings of good budget setups. Well I decided that It's pointless doing
that as each of us prefers something different to the other most of the
time.
Anyhow these points should put you on the right track to getting your
modest Midi setup up-and-running in no time!